Faire Logo
Skip to main content
Books by splitShops - Wholesale Language & Linguistics - Digital Games and Language Learning: Theory, Development and Implementation - Paperback0
Books by splitShops - Wholesale Language & Linguistics - Digital Games and Language Learning: Theory, Development and Implementation - Paperback
Avatar
Star

4.5 ()

$75.00 min

Wholesale Digital Games and Language Learning: Theory, Development and Implementation - Paperback

Wholesale Digital Games and Language Learning: Theory, Development and Implementation - Paperback

Wholesale Digital Games and Language Learning: Theory, Development and Implementation - Paperback

Wholesale Digital Games and Language Learning: Theory, Development and Implementation - Paperback

WSP

$73.71 MSRP

Shipping & policies

  • Estimated delivery Dec 16-25
  • Free and easy returns. Learn more

With Faire, shop unique wholesale products for your store from brands like Books by splitShops and more.


Description

by Mark Peterson (Editor), Kasumi Yamazaki (Editor), Michael Thomas (Editor) Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. Author Biography Mark Peterson is Associate Professor of Linguistics at Kyoto University, Japan. Kasumi Yamazaki is Associate Professor of Japanese at the University of Toledo, USA. Michael Thomas is Professor of Education at Liverpool John Moores University, UK. Number of Pages: 300 Dimensions: 0.63 x 9.21 x 6.14 IN Publication Date: October 20, 2022


Details

SKU: 9781350233171 Made in United States Weight: 421.84 g (14.88 oz) EAN: 9781350233171



Ratings and reviews

4.5

Brand rating ()

5

5

38

38

4

4

2

2

3

3

2

2

2

2

1

1

1

1

3

3

4.8

Quality of products

4.9

Fulfillment

5.0

Communication

No reviews for Digital Games and Language Learning: Theory, Development and Implementation - Paperback yet.